Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Gypsien Agittain
University of Caille Gallente Federation
22
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Posted - 2015.03.03 16:02:26 -
[1] - Quote
Some of the points are interesting, but you keep on turning EVE Online into Newbie online, interceptor online, cruiser online and laughing on the face of veterans and newcomers who make actual sacrifices (focusing characters, buying characters to improve doable things). You're showing disrespect to the people who's been paying your salaries for years and this is not gonna end well. No, running around a constellation in ****** ship is not funny, maybe it's funny on the first year you play eve, is not funny when you saved for capital pilots, for capital ships, sacrifice a holder and so on.
What the heck is this thing of running around a constellation to capture nodes? I'm starting to think that CCP offices are based in Amsterdam instead of Reykjavik. And, basically, with the Command Nodes around the constelation-thing you've damned capital ships to the darkest abysm on the space to never be used again. Useless enormous pieces of metal, at least carriers can farm isk and help us save money to get back to highsec before cancelling almost all our accounts.
The whole plan is so sad, childish and show's in such a big way how dc'd developers are from the current game that I'm gonna write down this post in a txt to come here and laugh (at your egos)/cry (at the game I love) when it is too late to save it.
TL;DR: the command nodes idea is the worst idea I've ever seen by a developers team in a single game in the 19 years I've been playing videogames. |

Gypsien Agittain
University of Caille Gallente Federation
23
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Posted - 2015.03.03 16:17:39 -
[2] - Quote
Almost forgot that:
/when/ Fatigue + constellation-wide sovops=1 Capitalshipsvalue=0
Just for you to know. |

Gypsien Agittain
University of Caille Gallente Federation
23
|
Posted - 2015.03.03 16:37:44 -
[3] - Quote
Proton Stars wrote:well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.
Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything
And frigate pilots will fly to Elite Dangerous and Scam Citizen, and when they want to attract people back to the game with capital ships, what bringed most of the player base to EVE, it'd be too late. |

Gypsien Agittain
University of Caille Gallente Federation
25
|
Posted - 2015.03.03 18:14:34 -
[4] - Quote
Aiwha wrote:Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.
Whats your opinion about Supercapitals use due to this changes? |

Gypsien Agittain
University of Caille Gallente Federation
29
|
Posted - 2015.03.03 19:13:58 -
[5] - Quote
Tons of time, ************, drugs and bathtime after my first thoughts on new changes I think that this enormous mountain of **** combined with the removal of space aids (aka fatigue if you're a pubblie/frigate ******) could result, really, in an epic amount of good battles. |

Gypsien Agittain
University of Caille Gallente Federation
38
|
Posted - 2015.03.04 01:22:23 -
[6] - Quote
Zip Slings wrote:To address what seem to be the most common complaints people are having...
1. "OMG Interceptors will just win forever and stuff!"
First, no interceptor can target out to 250km. Stop saying this nonsense. A single fleet of Rapid Light Caracals will deal with an Interceptor gang.
If you think anything can engage a ceptor gang, then you don't play the game or have a relevant cognitive disability. |

Gypsien Agittain
University of Caille Gallente Federation
39
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Posted - 2015.03.04 01:54:07 -
[7] - Quote
Zip Slings wrote:Gypsien Agittain wrote:Zip Slings wrote:To address what seem to be the most common complaints people are having...
1. "OMG Interceptors will just win forever and stuff!"
First, no interceptor can target out to 250km. Stop saying this nonsense. A single fleet of Rapid Light Caracals will deal with an Interceptor gang.
If you think anything can engage a ceptor gang, then you don't play the game or have a relevant cognitive disability. You get in a ceptor and point an asteroid. I'll get in a Caracal or even a ******* Algos and also point that same asteroid. First one that has to warp off or dies is wrong.
Ayyy...As said, the cognitive issue is real. The ceptor can choose every single engage he gets in, the any-other hull dies or is unable to kill it.
You don't get that I don't disagree with the fact "sov needs a revamp". But from needing supers and titans to get sov to be able to contest a system in a frigate there must be a freakin mid-point.
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Gypsien Agittain
University of Caille Gallente Federation
46
|
Posted - 2015.03.04 12:23:44 -
[8] - Quote
Anthar Thebess wrote:Stuff will be epic. This is how the nullsec should look like from the beginning , constant fight. I wonder how long it will take for players to find a hole that will allow to overcome this.
I will setup different timers on each alliance so someone cannot come and ref every thing.
I think that's what you think and what dev's think, and that's what's gonna doom nullsec. People in nullsec (most) likes fighting, people in nullsec don't wanna spend 4h/day chasing ceptors around the constellation. With the upcoming change when a group of 20 bored space gypsies decide to attack 20 systems with 20 entosis links they're gonna harass the whole operations of hunreds of guys at the cost of nothing. And the harassed people who lived for years in null is gonna unsub or go back to lowsec/highsec.
One of the greatest issues with this change, as you can see by checking a bit posting in this thread, is that the people (most) whose happier with the changes, actually never lived in sov null nor tried to.
CCP's Achilles heel is that they change things on the game based on feedback from people who, actually, never tried those things. That's why the game is on it's way to doom and, unless devs erase their delusion of "we see things you don't", we'll be seeing ~20k players on tops by christmas. |

Gypsien Agittain
University of Caille Gallente Federation
46
|
Posted - 2015.03.04 12:38:16 -
[9] - Quote
Kah'Les wrote:
Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec. The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple. We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null.
Don't you get they wanna allow 5M sps pubbies in 60M worth ships be able to harass >100M sps, >5 years suscribing pilots?
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Gypsien Agittain
University of Caille Gallente Federation
48
|
Posted - 2015.03.04 15:13:13 -
[10] - Quote
Kagura Nikon wrote: Sorry but the subscription and population numbers do not agree with you. Neither CCP seems. So you are defeated.. EVOLVE or die.
Guess that harder, boring and much more time-stealing mechanics are closer to die than to evolve. |

Gypsien Agittain
University of Caille Gallente Federation
48
|
Posted - 2015.03.04 15:34:07 -
[11] - Quote
Kagura Nikon wrote:
CCP can ONLY solve the economic part AFTER they have changed the sov system. Not the other way around. Otherwise if they increase drastically the income without even knowing how big, spread or concentrated alliances will become, will be impossible for them to hit a correct spot on the economy.
It is a price that has to be paid. A small period where economic gains will not cover the needs.
A period when everybody looking forward to make money, and I mean "troopers" not alliances farming r64s nor elitist guys, aka pay for plexes, skills and ships will go back to highsec as running incursions or even lvls4 will be far better sources of income. Even a six year old child could realize that the same space with the same rewards but with much more harassing and difficulties to live on it is gonna be a failure because of primal logic. |

Gypsien Agittain
University of Caille Gallente Federation
49
|
Posted - 2015.03.05 10:37:09 -
[12] - Quote
Kagura Nikon wrote:[quote=Rain6637] People whined so much about force projection, but they always failed to study proper strategy and notice that the problem is force CONCENTRATION! Force projection is just a mean to achieve force concentration! The lack of a limit or diminishing return in force CONCENTRATION is the root of all evil in 0.0
It makes the war in eve closer to strategic level of real world wars and with more depth. It does not amtter if you had the whole damm red army or just a regiment of 1k soldiers. Takes exactly the same time to take a village of grape farmers in south of France with either force! Because you cannot make such massive force concentration!
With all due respect, you don't understand that people living in null don't think the way you think and don't like the warfare you like. That's why you're on a, really good, mercenary corporation and they're in nullsec. CCP neither understand this changes are made to comply with people like you, who don't live in nullsec, while against people who actually live there. Therefore, theres no need to be wise in order to realize the incoming massive failure of this concept. |

Gypsien Agittain
University of Caille Gallente Federation
49
|
Posted - 2015.03.05 14:06:00 -
[13] - Quote
epicurus ataraxia wrote:VolatileVoid wrote:lilol' me wrote:VolatileVoid wrote:Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
Don't you rent quite a lot of these useless regions for many billions? No we dont and does not change that they are useless. This may very well be true, but can someone PLEASE provide accurate independent and most importantly public data to show exactly how good or bad this is. For wormhole space Corbexx, our CSM spent days running sites in all classes of WH space to give accurate data that enabled CCP to rebalance lower class holes. If you do the same, you hopefully will benefit from similar results. Good active space is good for EVERYONE. But someone has to step up and start the work. And EVE being EVE, without that hard data, everyone will assume you are rolling naked in isk and just wanting more. And it really seems like that is not the case.
There's no need for "data" when everybody who's not triple boxing carriers ratting, making highend industry or reactions is making less money that they will with factional warfare, incursions or even lvl4 missions done right. They stay in null to hang with corpmates, pvp in massive fleets where we have fun sharing **** etc. Or to roleplay as provipeople. |
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